<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Landscape,offscreencanvas,threejs,nd,mountain,retro,road,displacement,bloom,glow,shader,webgl,mit,prng,starlight on NERDDISCO</title><link>https://nerddis.co/tags/landscapeoffscreencanvasthreejsndmountainretroroaddisplacementbloomglowshaderwebglmitprngstarlight/</link><description>Recent content in Landscape,offscreencanvas,threejs,nd,mountain,retro,road,displacement,bloom,glow,shader,webgl,mit,prng,starlight on NERDDISCO</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 04 Oct 2022 16:02:46 +0200</lastBuildDate><atom:link href="https://nerddis.co/tags/landscapeoffscreencanvasthreejsndmountainretroroaddisplacementbloomglowshaderwebglmitprngstarlight/index.xml" rel="self" type="application/rss+xml"/><item><title>nd-landscape-001</title><link>https://nerddis.co/nd-landscape-001/</link><pubDate>Tue, 04 Oct 2022 16:02:46 +0200</pubDate><guid>https://nerddis.co/nd-landscape-001/</guid><description>fxhash.xyz/generative/slug/nd-landscape-001 After reading Building a Vaporwave scene with Three.js by Maxime Heckel I was super inspired to generate a pseudo random landscape based on a single plane in ThreeJS. The mountains and the road in the middle are sculpted out of the plane by using OffscreenCanvas to generate a low resolution grayscale displacement map: A dark color means no change to the plane = small mountains / flat road, where a light color means that the vertices are elevated = high mountains / road.</description></item></channel></rss>